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Fatal Frame: Deep Crimson Butterfly

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Fatal Frame: Deep Crimson Butterfly
Image:Shinkuchou.png
零~眞紅の蝶~
Zero ~Shinku no Chou~
N/A
Developer(s): Tecmo & Koei, Nintendo
Publisher(s): Nintendo
Distributor(s): Nintendo
Release date: Japan - 28 June 2012

Europe- 29 June 2012

Genre: Survival Horror
Game modes: Haunted House
Ratings: CERO: C (15+)
Countries: Japan
Platform(s): Wii

The fifth game of the Fatal Frame Series, released for the Nintendo Wii console. The game, a remake of Fatal Frame II: Crimson Butterfly, was announced at Nintendo's September 2010 Conference along with 7 screenshots. The game was released in Japan on 28 June 2012 for 6,800 yen, and in Europe on 29 June 2012, one day after the Japanese release.

The game is an updated version of the second game in the series, with newer graphics and updated character models, as well as a new camera design. It uses many of the gameplay aspects of Fatal Frame IV, such as controlling the torch (flashlight) with the Wii Remote and holding down the "A" button to reach for objects or interact with the environment.[1] The game also has a brand new two-player mode, something never before seen in the series.

Contents

Storyline

See Fatal Frame II

Main Characters

Mio Amakura(天倉 澪) 17

The younger twin. She has a bright and lively personality.
When she was small, Mayu was injured, for which Mio always blamed herself, so she is always trying to protect Mayu. When she grabs her sister's hand, she can see the "impossible things" Mayu sees, but her own sixth sense isn't as strong as Mayu's.



Mayu Amakura(天倉 繭) 17

Mio's older sister. She is docile and withdrawn.
Her body is weak, so she always relies on Mio. When she was small, she slipped from a mountain path when playing with Mio and now her leg is weak. Due to this, she can't run much. Her sixth sense is strong but she doesn't have much resistance, and so she is easily used as a medium and possessed by many ghosts.

Translation from Website by Chelsea

Release dates

Wii

  • Japan - 28 June 2012
  • Europe - 29 June 2012[2]
  • Australia - 28 June 2012
  • USA - No release currently planned

Differences from Crimson Butterfly

The main differences between Deep Crimson Butterfly and the original are the updated graphics and the new third-person camera angle, first used in Fatal Frame IV. The map has been updated to work better with the new viewpoint, and the costumes were designed with more emphasis on the back since it is constantly in the player's view. Also similarly to Fatal Frame IV, the game contains "ghost hands" which may randomly pop up when the player attempts to pick up an item. If a hand appears the player will have to shake it off, or incur damage. Some items, such as cloth-covered mirrors, may also be interacted with, and bars and the like peeped through.

Some areas throughout the game are newly accessible, such as the shores of Whisper Bridge and the atrium of the Osaka House, which could not be explored in the original. However, no significant new areas are introduced.

Several of the outfits from the original game, including the Yae and Sae costumes, have been removed and replaced with new costumes.

The Camera Obscura, while its external aesthetics are identical to that of the original camera from the PlayStation 2 release, has a new viewfinder and altered controls, as well as a revamped upgrade system and a completely new way of using lenses.

A new mode, Haunted House mode, has been added, a two-player mode in which players walk around a set course and scary events randomly occur. There is no Mission Mode.

The game receives two completely new endings in addition to the ones obtained from the original and Xbox versions.[3]

Development Info

Chapters

  • Chapter One: ~The Lost Village~
  • Chapter Two: ~The Twins~
  • Chapter Three: ~The Repentance~
  • Chapter Four: ~The Hidden Ceremony~
  • Chapter Five: ~The Sacrifice~
  • Chapter Six: ~The Remaining~
  • Chapter Seven: ~Sae~
  • Chapter Eight: ~The Waning Moon~
  • Final Chapter: ~The Crimson Butterfly~
  • Chapter Zero: ~The Abyss~

Regional Differences

  • In the European and Australian versions, the unlockable Bikini costumes for Mio and Mayu from the Japanese version are removed due to the fact that Mio and Mayu are minors.
  • In the European and Australian versions, the player is prevented from looking at Mio and Mayu from certain angles in Gallery Mode, while in the Japanese version they are viewable at any angle.
  • While the Japanese version uses the same text and voice actors as the original, the European release has been re-translated and re-dubbed with English voice actors.

Book

Misc. Info

  • Prior to the announcement of the release date, several ghosts' remake appearances were discovered in Spirit Camera: The Cursed Memoir's Japanese release. This notably included hidden models of Mio and Mayu in their new outfits. These models, the Lost Twins, can be unlocked with the Japanese and EU versions of the game using an image found either at the official site or on the front cover of the game manual.[4]
  • The game's theme song is called "Kurenai", meaning "Crimson", from Tsuki Amano's latest album "Sora no Ki" (Sky Tree).[5]
  • Sae Kurosawa can now be fought at any difficulty, as long as the player has completed certain requirements.
  • Several save points have switched locations and several new ones have been added.

Official Links

References

  1. Iwata Asks: Project Zero, retrieved 8 May 2012
  2. Nintendo of Europe Tweet, 22nd February 2012
  3. Iwata Asks: Project Zero, retrieved 8 May 2012
  4. http://www.nintendo.co.jp/wii/sl2j/index.html#/secret
  5. Tsuki Amano official blog: "Information ban lifted!!!" (Japanese)

Promotional Images

Seven promotional images were released in September 2010 as part of the initial announcement.


In Other Languages:
English - Français

Fatal Frame Series
Fatal Frame - Fatal Frame II: Crimson Butterfly - Fatal Frame III: The Tormented
Fatal Frame IV: Mask of the Lunar Eclipse - Fatal Frame: Deep Crimson Butterfly - Spirit Camera: The Cursed Memoir


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